to motivate my students,to improve oral production through songs,to promote autonomous learning,to arouse pupils' motivation & learning,to use authentic and motivating material,flipping,videos, authentic material,authentic and graded online materials,genuine language in real situations,to motivate my students, they love it.,to reinforce oral communication,to support their oral presentations,to use interactive learning games,gamified learning, incorporate videos...,watch videos and read authentic material,to foster curiosity and work all skills,to review vocabulary in an engaging way,to improve my students competences,to prove we control it, not the opposite,to reinforce contents individually,flipping, videos, realia, songs, project,on-line liveworksheets,learning based on motivating games,to improve oral expression.,to learn through play,doing interactive activities,learning based in motivating games,to help them with their oral skills,to motivate students with games,practising oral skills using pictures,to reinforce or extend their knowledge,playing games on line,motivate students,to encourage & promote cooperative work,to explore new ways of learning,using videomakers to record role-plays,realia, english is not a textbook,to motivate and find engaging materials,to learn through play.,to connect with my students' interests,graded activties,to gamify my classroom,to focus on the development of skills,flipping the classroom,to provide personalized feedback,to connect students at home,using technological tools for tasks,to practice listening watching videos,authentic and graded online materialsgr,personally, i use technology in my class,to make activites more atractive,to foster real and motivating materials,to foster authentic material and,by using kahoot for formative assessment,to awake curiosity and interest,to create authentic material for student,using live worksheets for corrections,to test their knoweledge of the contents,to make students think,treasure hunt and real material,to communicate with students,to encourage students practising at home,real context and authentic material,to encourage practising english at home,incorporating collaboration platforms,using interactive tools as jamboard,to use interactive resources,to motivate students,to foster active participation,to satisfy different learning styles,i utilize interactive educational softwa,to play interactive learning games,to design activities more appealing,games such as kahoot and quizizz,,to cater for diversity,interact with others students,to reinforce my students' skills,to create meaninful learning contexts,to make students try something new,using social networks to improve skills,to promote oral communication,to use english without pressure,to use english without pressure in class,to connect teaching to digital natives.,review new contents interactively,to upload multi-level grammar activities,online exchanges with others students,to perform collaborative tasks,games such as kahoot and quizizz.,access to real-life tools and graded act,treasure-hunts and realia,to use authentic material(videos),learning more about different technology,to make my lessons more motivating,to do mooc and improve their skill onlin,to make students more autonomous.,to develop authentic communication,to learn in an autonomous way,motivate to deliver output in new format,to support oral projects,to catch students' attention & motivate,to write messages on the media,classdojo as a gamification strategy,gamified learning digital field trips,researching on new activities,to promote independent learning habits,interactive online activities.,listening activities with pictures.,to use efficiently the digital board,creating content,to create videos for flipped classroom,tools to facilitate autonomous learning,to create digital content,provide students with real material,do online courses to develop my teaching,to connect with my students' reality,to provide sts with additional practice,to create material and share resources,create content and flipped classroom•,teaching vocabulary is my main use,i mainly use materials to reinforce,flipped classroom, kids go at own pace.,using a classroom calendar,surf the web to learn new methodologies,to promote communication between people,game based learning experience,to share educational resources,testing,create digital content,video7multimedia lessons,online activities,teach vocabulary by using google images,to promote autonomous work at home,i make my students record themselves tal,students record videos and edit them,to be a part of the world around us,to review for exams: -stress +fun,an extra bank of activities,realia, english is not about textbooks,to foster communication in real settings,the use of new tecnology in my classes,daily routine,learning bases in motivating games,learning bases on motivating games,to gather students feedback,authentic material on students interests,to learn, reinforce contents by singing,to motivate and connect with my students,use of authentic materials,authentic visual and listening material,to make lessons dynamic and motivating,to achieve meaningful learning,tools such as genially or touchcast,to motivate students with games such as,games and videos to reinforce contents,engage them and encourage collaboration,qriting letters to vlassmates,create real and contextualised learning,a guided framework to trigger creativity,to create motivating resources,to promote relevant learning,creating open educational resources oers,authentic material, to create material,create and find out authentic materials,well, i cannot limit myself in defining,to find motivating resources for pupils,to use english as a tool, not a subject,